

Rocket science is hard, so you might run into the occasional, rapid unscheduled disassembly (i.e. Paint your craft custom colors and tweak their reflectiveness, emissiveness, and texture styles. Resize solar panels, landing gear, pistons, jet engines, etc to fit your needs. Stretch and shape fuel tanks, wings, cargo bays, fairings, and nose cones with easy-to-use tools that help you create exactly what you want. Take photos of your journey across the solar system with the built-in Photo Library tool. You can dock with your existing crafts to build space stations, moon bases, refueling stations, and more. Use interstages to split your craft into multiple stages and piece together modular fairings to protect your precious cargo. From there you can change engine size, nozzle length, throat radius, and chamber pressure, which allows for endless combinations of engines. Choose from the eight available engine types, seven nozzles, and six fuel types. Or you can dig deeper into the complexity of rocket science and design your own rocket engines. Or choose the very weak, but highly efficient Ion Engine. Choose from the pre-built engines, such as the Mage, which is a powerful kerosene-fueled engine. We are taking this a step further with SR2 and have set up a Roadmap page to open up our development process and be as transparent as possible.īuild crafts by snapping parts together. Those who followed our work on SimplePlanes know that we are highly responsive to player feedback. We want to make sure we are building a game that players will love, so if you have suggestions for the game, we want to hear them. This is actual rocket science! Join us as we enter Early Access and continue adding new features, such as a Campaign Mode. Included are 17 different challenges to put your creations to the test. With SimpleRockets 2, it is easy to get started, but advanced players can dig into technical details if they are interested in the math behind rocket engines and orbital mechanics. Sharing is a core concept in SR2 and it has built-in capability to easily share crafts, saved games, and even planets with the community. SimpleRockets 2 is a fully 3D space sim that lets you build rockets, airplanes, rovers, or anything you can imagine and explore highly detailed 3D planets. The more information they provide the more it will help us to identify and fix the issue.

Players can submit their own ideas and upvote and comment on other players' ideas on our Suggestions page.“Players have great ideas and they're great at finding bugs, so we strive to make it as easy as possible for them to get in touch with us and contribute to the development process. How are you planning on involving the Community in your development process? “We plan to gradually raise the price as we add new content and features.” Will the game be priced differently during and after Early Access? Please see the game's description for the complete list of features.”
SIMPLEPLANES STEAM SIMULATOR
“The game is already a robust 3D rocket and airplane simulator with a large set of procedural parts, a planet builder with customizable bases, several challenges, and much more. What is the current state of the Early Access version? You can visit our Roadmap to see all the community suggestions we want to cover in the future.” We are relying heavily on feedback from Early Access participants to help mold the final product.

“We are currently focusing our efforts on getting ready a Campaign mode, which will provide a means of personal progression, more parts, and some new mechanics to enhance the gameplay even more.
SIMPLEPLANES STEAM FULL VERSION
How is the full version planned to differ from the Early Access version? “Our goal is to finish Early Access in 2022, though we are prepared to change this as we respond to player feedback.” We have ideas for key features that we want to implement such as a Campaign Mode, but players have great ideas too and we want to include them in the development process and have time to react to those ideas.”Īpproximately how long will this game be in Early Access? “Now that we have a solid, fully 3D rocket simulator it's time to get the community involved.
